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THE FIVE KEYS TO LEARN TO FIGHT SEMI CONTACT
DISTANCE.
Deai.
MIKIRI.
Taisabaki (de deai and mikiri).
WAVE (ACTIVE AND PASSIVE).

WHAT DISTANCE?
-Distance is the space where his blow to reach.

WHAT deai?
-Deai is the anticipation of the opponent's play that stretches into the distance.

WHAT Taisabaki?
-Are elusive Taisabaki you do, within the x imaginary.

WHAT THE Taisabaki deai?
-It is when you use the dodge and at the same time anticipating the opponent's play.

WHAT MIKIRI?
-It is when you get out of range of the opponent's play and attacking back. To make a good mikiri you must use the front leg as a pendulum.

WHAT THE Taisabaki MIKIRI?
-Wo is when you dodge out of the range of the opponent and hit back attacking.

What is WAVE?
-Wave is moving rhythm made by the fighters.

WHAT IS ACTIVE WAVE?
- Wave is active when Vove uses the drive to break the opponent deai using a feint or a break time.

WHAT WAVE PASSIVE?
-It is when you use the drive to let the opponent between the radius of its deai, but when he starts to leave, because this time he has no deai, you get a sequence of blows.


First note the distance, assuming an attitude of deai.
If the opponent attacks you have three options, simple to deai taisabaki, or using taisabaki mikiri.
If the opponent does not attack and play a leading deai, you have three options, the break deai him with a feint, which can be a jolt or blow a sequence where the first blow to function as feint, or break the deai pretending will come and when the opponent release the deai you stand in taisabaki and marks the spot, and lastly the option to move until the opponent to move and lose deai during the move.
Always remember that whoever is in deai in advantage, and so we always try to take this strategy, but being in deai does not mean you can not attack because the adversary during the drive, is trying to break your deai, you can catch a wave passive him and attacks him with sequences of moves.
Karate has been played in a duel deai, where who knows how to make good the error of the opponent in his favor.
Very important is to not use the kick against whom the deai or use it as a blow to deai therefore must be deai of hand we just kicking fleeing, as so do not run the risk of being hit by the attack on taisabaki deai or the defense and attack after it.
Now when you're losing the fight and have to score, can not take a defensive position and being forced by the time the attack, the best strategy is to move, trying to catch a wave passive or active to get a straight, but without risking falling into the game deai of the opponent, just between the certainty, as in karate doubt means defeat.
Victory goes wrong less and more oproveita the error of the opponent.


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